Live-coding a video game using Sodium and a continuous time model.
Here's an introductory blog on using FRP based on the Reflex library. Reflex is an FRP library based on exactly the same principles as Sodium, written in the Haskell programming language. If you can get past the different syntax, you'll have no trouble translating the ideas.
https://blog.qfpl.io/posts/reflex/basics/introduction/
Haven't watched the video but looking forward to it!
Is there any way to improve the signal/noise ratio? It's a bit low volume and boosting it is a little hard to hear. No big deal, just means I'll have to really concentrate while watching, hehe
I know... It's not the best. Also the text is only just readable. It was recorded on another device, but nobody has done the work to put it together. I would rather make new videos rather than fix this one.